UI: stack
import
_ @ui0.xstack.inc;
vstack
scroll0=new.scroll(x0,y0,1, 500,500, 1);
vstack0:=new.vstack(x0,210,1, w0,h0, 1);
node.set.v(vstack0, DIRECTION.Y, 0); # up
node.set.v(vstack0, DIRECTION.Y, 1); # down
scroll.add(scroll0, vstack0);
hstack
hstack0:=xstack.add.hstack(vstack0, 0,0,1, 100,300, 1);
new.ui.shader.node3(sn0, 0,0,1, 300,300, 70014,107212); # neuralnet.good
shader.set.uniform.v2(sn0, A.scale, 10.,10.);
div0=xstack.add.div0(hstack0, sn0, 300,300);
div
div0=xstack.add.div0(hstack0, sn0, 300,300);
node.set.v(div0, GAP.L, 100);
node.set.v(div0, GAP.R, 300);
node.set.v(div0, GAP.B, 100);
node.set.v(div0, GAP.T, 100);